Debug ncurses with GDB + GDBserver and Full Input Output

Actually, you can use this technique to debug any kind of console app where debugging on the command line interferes with the program’s output. It’s quick and easy, and unlike attaching to a running process in another shell, it allows you to debug as soon as the program starts, meaning you can catch even those fiddly bugs that only appear during set up.

If you’ve ever tried to debug an ncurses application, you’ll know how problematic it can be.

Using printf statements makes a mess of your visual output…

Debuggers get the keyboard input all mixed up in the shell…


There is a way to seamlessly debug your ncurses application and it is probably easier than you realised.

Enter gdbserver.

Read moreDebug ncurses with GDB + GDBserver and Full Input Output

Simple ncurses Console Game

I wrote a simple ncurses game in C++ on Fedora.

I’ll actually be releasing the code and talking about how to build the game as part of a new Eclipse-C++ course I’m currently creating (sign up to my mailing list if you’d like updates on this).

It was pretty straightforward (once I finally got the ghost AI working properly – breadth first search anyone?). Ahem.

Anyway – here’s a little video I made of the game.

I cropped the screen area to get rid of distractions, which means the quality suffers a little bit, but you get the idea. And you’ve got to luuurve the cheesy music provided by iMovie…