Tag Archives: c++

Simple ncurses Console Game

I wrote a simple ncurses game in C++ on Fedora. I’ll actually be releasing the code and talking about how to build the game as part of a new Eclipse-C++ course I’m currently creating (sign up to my mailing list if you’d like updates on this). It was pretty straightforward (once I finally got the […]

Polymorphism and Overloading in C++

A reader sent me an interesting question the other day. They asked if polymorphism and overloading were essentially the same thing. My initial reaction was Huh? What are people being taught if they think that these two concepts are the same thing? But a quick google search revealed that yes, many, many people are struggling to […]

Understanding Pointers (with Lego) Part 1

Ahhh pointers. I’ve been wanting to write a series of posts on pointers for a long time. When I’ve finished, I’ll upload a complete PDF eGuide. In the meantime, enjoy 🙂 Pointers. A concept that some programmers avoid through fear, others abuse through ignorance, and yet others manage to use with grace and efficiency. Every […]

Boost Compiled Libraries in 3 Minutes

Boost is mostly made of just header files, as we saw last week, which means you include them in your source, add the correct namespace and you’re good to go. However, there are a handful of compiled libraries too, so let’s take a very quick look at how we can use these. If you haven’t installed […]